Website powered by
Carlos Tellez
Carlos Tellez
Character Artist / 3D Modeler (open to work)
Barcelona, Spain

Summary

Hi, I'm Carlos, a Character Artist and 3D Modeler with over three years of experience in modeling and texturing characters, creatures, and props for video games. I specialize in both organic and hard-surface modeling, with a strong foundation in human and creature anatomy.

Skills
✔ Character and creature modeling for video games and films
✔ Hard-surface modeling for props
✔ Texture painting, UV mapping, and LookDev
✔ Clean and efficient topology creation
✔ Digital sculpting with a strong anatomical understanding
✔ Lighting and rendering for high-quality presentation
✔ Traditional drawing skills to support design and concept work

Software Proficiency
✅ Modeling & Sculpting: Maya and ZBrush
✅ Texturing & LookDev: Photoshop and Substance Painter
✅ Rendering & Presentation: Marmoset Toolbag, Arnold and Keyshot

I am currently open to remote opportunities and would love to contribute my skills to exciting projects. Let’s connect and discuss how I can help bring your ideas to life!

Looking forward to hearing from you.

Best,
Carlos

Portfolio: https://www.artstation.com/carlostellez
Contact me at: carlos.tellezgon@gmail.com
LinkedIn: https://www.linkedin.com/in/carlostellez3d
Instagram: https://www.instagram.com/carlostellezart

Skills

3D ModelingCharacter ModelingCreature ModelingHard Surface ModelingProp ModelingLow-poly ModelingHigh-poly ModelingWeapon ModelingDigital SculptingUV MappingRetopologyTexturingTexture BakingPBR Texturing3D PrintingLightingRenderingCreature DesignAnatomy

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
Mudbox
Mudbox
Keyshot
Keyshot
Blender
Blender

Reel

Productions

    • Video Game
      ILA: A Frosty Glide
    • Year
      2025
    • Role
      Character Artist
    • Company
      Magic Rain Studios
    • Video Game
      LUA
    • Year
      2025
    • Role
      Character Artist
    • Company
      Magic Rain Studios
    • Video Game
      Citadelum
    • Year
      2024
    • Role
      Character Artist
    • Company
      Upwork - Abylight Studios
    • Video Game
      Fall of an Empire
    • Year
      2022
    • Role
      Character Artist
    • Company
      JG Games
    • Mobile Game
      Slap Faces - Têtes à claques
    • Year
      2022
    • Role
      Character Artist
    • Company
      Kick Off Company
    • Video Game
      Qbics Paint
    • Year
      2017
    • Role
      3D Artist
    • Company
      Abylight Studios
    • Mobile Game
      AfterZoom: Microbe Hunter
    • Year
      2015
    • Role
      3D Artist
    • Company
      Abylight Studios

Experience

  • 3D Character Artist at Magic Rain Studios
    Barcelona, ES
    June 2024 - February 2025

    Character Artist / 3D Modeler for two video games (ILA: A Frosty Glide and LUA) performing the following tasks:

    - Sculpted high-poly detailed characters and props using ZBrush.

    - Performed retopology to create efficient low-poly models in Maya.

    - Generated efficient UV layouts to achieve high-quality textures in Maya.

    - Baked textures from high-poly models in Substance Painter.

    - Created textures for 3D characters and props using Substance Painter.

    - Integrated 3D models into game engines such as Unreal Engine.

    - Collaborated with the art director during the creation process to define and enhance characters and props.

  • Character Artist / 3D Modeler at Upwork
    Barcelona, ES
    November 2023 - June 2024

    Character Artist / 3D Modeler for long and short-term projects with various companies via Upwork.

    - Sculpted high-poly detailed characters and props in ZBrush.

    - Performed retopology to create efficient low-poly models in Maya.

    - Generated efficient UV layouts to achieve high-quality textures in Maya.

    - Baked textures from high-poly models in Substance Painter.

    - Created textures for 3D characters and props using Substance Painter and Photoshop.

    - Rendered characters with assigned materials and textures in Marmoset Toolbag.

    - Optimized and integrated 3D models for game engines such as Unreal Engine 4 and Unity.

    - Collaborated with clients during the creation process to define and enhance characters and props.

    - Planned projects by dividing them into milestones, estimated the time to complete them, and managed priorities to meet deadlines.

  • 3D Character Artist / Integration Artist at VOLTA
    Vancouver, CA
    September 2023 - October 2023

    3D Character Artist and Integration Artist for a specific short-term project, handling modeling, texturing, and integration tasks within a specific game engine.

    - Integrated character and prop assets into game engines.

    - Collaborated closely with Project Managers and Art Directors.

    - Reviewed 3D assets for technical compatibility and compliance with all guidelines.

    - Coordinated with team members across different time zones.

    - Maintained, improved, and integrated the technical pipeline for asset creation.

    - Designed high-poly and low-poly assets and props in alignment with the art direction.

    - Produced technically compliant assets.

  • 3D Character Artist at Upwork
    Barcelona, ES
    December 2016 - May 2023

    3D Character Artist on long-term projects for Strawchild Games, JG Games, Kick Off Company, Gogo Games, Big Red Dot VFX, and other companies via Upwork.

    - Sculpted high-poly detailed characters and creatures in ZBrush.

    - Performed retopology to create efficient low-poly models in 3ds Max or Maya.

    - Generated efficient UV layouts to achieve high-quality textures in 3ds Max or Maya.

    - Baked textures from high-poly models in Substance Painter.

    - Created textures for 3D characters in Substance Painter and Photoshop.

    - Rendered characters with assigned materials and textures in Marmoset Toolbag or Arnold.

    - Optimized 3D models for game engines such as Unreal Engine 4 or Unity.

    - Collaborated with clients during the creation process to define and enhance the characters.

    - Planned projects by dividing them into milestones, estimated the time to complete them, and managed priorities to meet deadlines.

  • 3D Modeling and Texturing Instructor at Classgap
    Barcelona, ES
    October 2021 - June 2024

    Online teacher for entry-level students.

    - Created 3D characters and props based on concept art.

    - Shared the industry-standard workflow, along with the methodologies and principles used in the professional field to create characters and assets for video games.

    - Provided explanations for the interfaces and tools of 3D Studio Max, Maya, Zbrush, Substance Painter, and Marmoset Toolbag.

    STUDENT FEEDBACK: https://www.tusclasesparticulares.com/profesores/carlos-tellez/opiniones

  • Junior 3D Artist at Abylight
    Barcelona, ES
    May 2016 - November 2016

    3D Artist responsible for modeling and texturing low-poly characters and props for mobile and Wii U video games.

    - Collaborated with other departments, such as Animation, Rigging, and Concept Art, to ensure the correct functionality of the 3D models in Unity.

    - Attended regular team meetings to report on progress and discuss tasks and timelines.

    - Designed 3D characters and props in alignment with the art direction.

    - Created efficient UV maps to achieve high-quality textures in Blender.

    - Optimized 3D characters and props for use in Unity.

    - Produced textures for characters and props in Blender.

  • 3D Character Artist Intern at MaxValley
    Madrid , ES
    March 2016 - May 2016

    - Collaborated with the Art Director to develop high-quality 3D characters and props.

    - Modeled and UV unwrapped low-poly characters and props for AR in Maya.

    - Sculpted high-poly characters and props in Mudbox.

    - Baked textures and applied them to low-poly assets in Mudbox.

  • 3D Artist Intern at Pitboxmedia
    Barcelona, ES
    January 2014 - May 2014

    - Collaborated with the Art Director to develop high-quality props.

    - 3D modeled and UV unwrapped low-poly props for AR in Maya.

    - Sculpted high-poly detailed assets for AR in Mudbox.

    - Texture baked and textured low-poly assets in Mudbox.