Hi, I'm Carlos, a Character Artist and 3D Modeler with over three years of experience in modeling and texturing characters, creatures, and props for video games. I specialize in both organic and hard-surface modeling, with a strong foundation in human and creature anatomy.
Skills
✔ Character and creature modeling for video games and films
✔ Hard-surface modeling for props
✔ Texture painting, UV mapping, and LookDev
✔ Clean and efficient topology creation
✔ Digital sculpting with a strong anatomical understanding
✔ Lighting and rendering for high-quality presentation
✔ Traditional drawing skills to support design and concept work
Software Proficiency
✅ Modeling & Sculpting: Maya and ZBrush
✅ Texturing & LookDev: Photoshop and Substance Painter
✅ Rendering & Presentation: Marmoset Toolbag, Arnold and Keyshot
I am currently open to remote opportunities and would love to contribute my skills to exciting projects. Let’s connect and discuss how I can help bring your ideas to life!
Looking forward to hearing from you.
Best,
Carlos
Portfolio: https://www.artstation.com/carlostellez
Contact me at: carlos.tellezgon@gmail.com
LinkedIn: https://www.linkedin.com/in/carlostellez3d
Instagram: https://www.instagram.com/carlostellezart
Character Artist / 3D Modeler for two video games (ILA: A Frosty Glide and LUA) performing the following tasks:
- Sculpted high-poly detailed characters and props using ZBrush.
- Performed retopology to create efficient low-poly models in Maya.
- Generated efficient UV layouts to achieve high-quality textures in Maya.
- Baked textures from high-poly models in Substance Painter.
- Created textures for 3D characters and props using Substance Painter.
- Integrated 3D models into game engines such as Unreal Engine.
- Collaborated with the art director during the creation process to define and enhance characters and props.
Character Artist / 3D Modeler for long and short-term projects with various companies via Upwork.
- Sculpted high-poly detailed characters and props in ZBrush.
- Performed retopology to create efficient low-poly models in Maya.
- Generated efficient UV layouts to achieve high-quality textures in Maya.
- Baked textures from high-poly models in Substance Painter.
- Created textures for 3D characters and props using Substance Painter and Photoshop.
- Rendered characters with assigned materials and textures in Marmoset Toolbag.
- Optimized and integrated 3D models for game engines such as Unreal Engine 4 and Unity.
- Collaborated with clients during the creation process to define and enhance characters and props.
- Planned projects by dividing them into milestones, estimated the time to complete them, and managed priorities to meet deadlines.
3D Character Artist and Integration Artist for a specific short-term project, handling modeling, texturing, and integration tasks within a specific game engine.
- Integrated character and prop assets into game engines.
- Collaborated closely with Project Managers and Art Directors.
- Reviewed 3D assets for technical compatibility and compliance with all guidelines.
- Coordinated with team members across different time zones.
- Maintained, improved, and integrated the technical pipeline for asset creation.
- Designed high-poly and low-poly assets and props in alignment with the art direction.
- Produced technically compliant assets.
3D Character Artist on long-term projects for Strawchild Games, JG Games, Kick Off Company, Gogo Games, Big Red Dot VFX, and other companies via Upwork.
- Sculpted high-poly detailed characters and creatures in ZBrush.
- Performed retopology to create efficient low-poly models in 3ds Max or Maya.
- Generated efficient UV layouts to achieve high-quality textures in 3ds Max or Maya.
- Baked textures from high-poly models in Substance Painter.
- Created textures for 3D characters in Substance Painter and Photoshop.
- Rendered characters with assigned materials and textures in Marmoset Toolbag or Arnold.
- Optimized 3D models for game engines such as Unreal Engine 4 or Unity.
- Collaborated with clients during the creation process to define and enhance the characters.
- Planned projects by dividing them into milestones, estimated the time to complete them, and managed priorities to meet deadlines.
Online teacher for entry-level students.
- Created 3D characters and props based on concept art.
- Shared the industry-standard workflow, along with the methodologies and principles used in the professional field to create characters and assets for video games.
- Provided explanations for the interfaces and tools of 3D Studio Max, Maya, Zbrush, Substance Painter, and Marmoset Toolbag.
STUDENT FEEDBACK: https://www.tusclasesparticulares.com/profesores/carlos-tellez/opiniones
3D Artist responsible for modeling and texturing low-poly characters and props for mobile and Wii U video games.
- Collaborated with other departments, such as Animation, Rigging, and Concept Art, to ensure the correct functionality of the 3D models in Unity.
- Attended regular team meetings to report on progress and discuss tasks and timelines.
- Designed 3D characters and props in alignment with the art direction.
- Created efficient UV maps to achieve high-quality textures in Blender.
- Optimized 3D characters and props for use in Unity.
- Produced textures for characters and props in Blender.
- Collaborated with the Art Director to develop high-quality 3D characters and props.
- Modeled and UV unwrapped low-poly characters and props for AR in Maya.
- Sculpted high-poly characters and props in Mudbox.
- Baked textures and applied them to low-poly assets in Mudbox.
- Collaborated with the Art Director to develop high-quality props.
- 3D modeled and UV unwrapped low-poly props for AR in Maya.
- Sculpted high-poly detailed assets for AR in Mudbox.
- Texture baked and textured low-poly assets in Mudbox.